Posted by5 years ago
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War Thunder Windwalker's Flying Circus - Back to the old drawing board: Windwalker85: 5 days ago War Thunder - W/ the 33d GAT Crew: Shippo4533: 5 days ago War Thunder - W/ Happman, Grittick, and Hitmanty. Shippo4533: 7 days ago. Because of the sheer size of the operation, they doggedly enforce very strict rules that greatly limit the freedom what of users can and cannot post. It's basically a giant garbage filter and the mods are more of a clean up team than a panel of moral judges like they are on the War Thunder forums.
War Thunder Forums
Just got my post castrated along with being placed under moderation for a day as well as a warning point. Aaaaand we have Scarper explaining us that Status updates are not a right. Other mods crying about being criticized too much - and a special kind of mod that just went on a 6 thread lock streak because he couldn't handle it anymore.
Without crying more, because I cried too much already, I'm just going to say that the War Thunder Forum is one of the biggest PR failure I have ever seen from a video game company. I have absolutely never seen a company have such an atrocious communication with the community and use such aggressive moderators to represent their company. I don't think I'm mad, I'm just surprised. I really didn't expect something like this would happen in 2014 in the interwebz. Thoughts?
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Posted by-Juno- Aquila | K-4 w/ MK108 Purist | Javelin & Skyray Nut4 days ago
Stickied post
The Complete Air Tech Tree Rework, Revision 2: Decompressed BRs, Plane Additions, and new Air Spawns
It’s been nearly two years since we posted the first revision of the Air Tech Tree Rework back in September 2017. Since then, a lot of things have changed for War Thunder, namely the expansion into the supersonic era of aviation, addition of advanced A2A and ATG weapons, and of course, an ever-shifting meta within the game. As a result, /u/senfwurst and I have seen it fit to update our original project and keep it relevant to the new age of aviation in War Thunder.
Before we dive into the gory details of this project, there are some critical things to bear in mind:
- This project and everything it sets out to accomplish is within the context of Air Realistic Battles (although of course, many aspects will translate over to other game modes as well).
- Before immediately jumping to look at the tech trees, read the rest of this post first for some important context.
- This project is intended to represent the ideal version of what our tech trees and Air RB can be. Everything in it is theoretically possible for Gaijin to accomplish, but likely (re: definitely) won’t be realized due to longstanding issues with the game and oversights by the developer.
Much like the original, the new Complete Air Tech Tree Rework features the following:
- Decompresses battle ratings (BRs) by creating a larger BR spread for the matchmaker to work with. All BRs assigned to aircraft are fully reworked and assigned on the basis of their objective performance. This includes aircraft performance from datasheets, flight evaluations, or comprehensive manufacturer calculations of the time period as well as overall aircraft effectiveness based on its weaponry and capability in its intended role. We chose to continue assigning BRs based on objective aircraft performance rather than aircraft efficiency in-game because, as seen throughout the course of WT history, basing battle ratings on player skill via a statistics algorithm is an extremely flawed balancing methodology.
- Adds historically significant and notable aircraft from various eras of aviation that aren’t currently featured in War Thunder.
- Revises various aircraft to be more historically accurate– either their flight models, armament, 3D models (in respect to armament changes), or other critical components. All revisions or other clarifications for aircraft are denominated by asterisks and an accompanying note on each faction’s tech tree.
- Reworks air spawns of many aircraft (i.e. Ta 152s, Hornet, F7F, etc) by way of the Variable Altitude Spawn Point (VASP). This is done to eliminate unfair advantages that are often (arbitrarily) provided to fighters that do not require airspawns to supplant their performance. Note that the VASP system has been significantly reworked since the original implementation; further details about it can be found below.
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